04-03-2021, 03:53 PM
Hi,
when running our game on Android we're currently running into the following exception:
This does not occur when running in the editor.
We're using ObiCloth 6.0.1 with Unity 2020.2.4f1.
I made sure to regenerate the blueprint and rebind the skin map.
Any pointers as to what the issue may be?
when running our game on Android we're currently running into the following exception:
Code:
IndexOutOfRangeException: Index was outside the bounds of the array.
at Obi.ObiClothProxy.UpdateSkinning (Obi.ObiActor actor) [0x002ab] in ...\Assets\Obi\Scripts\Cloth\Rendering\ObiClothProxy.cs:132
at Obi.ObiClothRendererBase.UpdateRenderer (Obi.ObiActor actor) [0x0012b] in ...\Assets\Obi\Scripts\Cloth\Rendering\ObiClothRendererBase.cs:191
at Obi.ObiActor.Interpolate () [0x0010d] in ...\Assets\Obi\Scripts\Common\Actors\ObiActor.cs:1189
at Obi.ObiSolver.Interpolate (System.Single stepTime, System.Single unsimulatedTime) [0x000a7] in ...\Assets\Obi\Scripts\Common\Solver\ObiSolver.cs:1622
at Obi.ObiUpdater.Interpolate (System.Single stepDeltaTime, System.Single accumulatedTime) [0x0002f] in ...\Assets\Obi\Scripts\Common\Updaters\ObiUpdater.cs:110
at Obi.ObiFixedUpdater.Update () [0x00007] in ...\Assets\Obi\Scripts\Common\Updaters\ObiFixedUpdater.cs:62
This does not occur when running in the editor.
We're using ObiCloth 6.0.1 with Unity 2020.2.4f1.
I made sure to regenerate the blueprint and rebind the skin map.
Any pointers as to what the issue may be?