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Vuforia AR and OBIFLUID
#1
Two questions:

What are the requirements for adding an emitter solver to a Vuforia AR scene in unity?

I am having a particle size issue. 

Second:

I resize my emitter by changing the dimension (in this case the disk radius) to be smaller to fit my container; however I am only receiving one particle being emitted (using burst emission).
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#2
(23-12-2020, 10:13 PM)nskok Wrote: Two questions:

What are the requirements for adding an emitter solver to a Vuforia AR scene in unity?

I am having a particle size issue. 

Second:

I resize my emitter by changing the dimension (in this case the disk radius) to be smaller to fit my container; however I am only receiving one particle being emitted (using burst emission).

Hi there,

There are no specific requirements for adding emitters to an AR scene.

Changing the emitter shape radius won't change the size of your fluid particles. So if the radius of the emitter is comparable to the radius of a particle, a single particle will be emitted. You can control the size of your fluid particles (that is, its resolution) using the resolution parameter of your blueprint. See:

http://obi.virtualmethodstudio.com/tutor...rials.html
https://www.youtube.com/watch?v=W0ojzG5dzjU
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