22-12-2020, 05:20 PM
For simple fluid, the simple particles renders in editor but when build to android cardboard vr it doesn't render. I'm using unity version 2019.4.12f and google cardboard xr plugin for unity (https://github.com/googlevr/cardboard-xr-plugin).
Attached is the android log. From this log <Created eye textures with a "separate" layout. The "multi-pass" stereo mode will be used.> seems like multi-pass was used.
The cardboard xr plugin does not have any option to change to muti pass or single pass, so I'm not sure what they use. I still tried to split it to two camera for each eye but when I build it, both camera doesn't render anything.
I've added the project file here.(https://drive.google.com/file/d/1blsqaYd...sp=sharing) For "SimpleFluid 1 Camera" scene, I just change the camera from the original simple fluid scene to work with the xr-plugin. "SimpleFluid Separate Eye" scene is the one where there are 2 camera, one for each eye.
Attached is the android log. From this log <Created eye textures with a "separate" layout. The "multi-pass" stereo mode will be used.> seems like multi-pass was used.
The cardboard xr plugin does not have any option to change to muti pass or single pass, so I'm not sure what they use. I still tried to split it to two camera for each eye but when I build it, both camera doesn't render anything.
I've added the project file here.(https://drive.google.com/file/d/1blsqaYd...sp=sharing) For "SimpleFluid 1 Camera" scene, I just change the camera from the original simple fluid scene to work with the xr-plugin. "SimpleFluid Separate Eye" scene is the one where there are 2 camera, one for each eye.