Greetings,
We are using ObiFluids to generate vomit inside a human's mouth. The liquid is then "sucked" using a tool that makes the particles disappear.
The fluid is generated once with a long lifespan and then the particles are killed using collision with 3 sphere primitives. The liquid is held in the mouth using cube primitives to create a mouth-like facet. Unity is set to run 1 physics step per frame. The fluid, mouth colliders and suction tool are all in a separate layer and are set not to collide with anything but themselves.
profiler:
Obi profiler(although forgive me for not really understanding what do I see here):
Solver:
Emitter:
Blueprint:
Render(there are two identical ones):
Time settings:
I'm kind of clueless of where to look for why is this happening because even before I do anything with the liquid (besides emitting it) the performance is like mentioned above.
Hardware:
Intel Core i7 8700
Nvidia GTX 1080
32GB Ram
Win 10 x64
We are using ObiFluids to generate vomit inside a human's mouth. The liquid is then "sucked" using a tool that makes the particles disappear.
The fluid is generated once with a long lifespan and then the particles are killed using collision with 3 sphere primitives. The liquid is held in the mouth using cube primitives to create a mouth-like facet. Unity is set to run 1 physics step per frame. The fluid, mouth colliders and suction tool are all in a separate layer and are set not to collide with anything but themselves.
profiler:
Obi profiler(although forgive me for not really understanding what do I see here):
Solver:
Emitter:
Blueprint:
Render(there are two identical ones):
Time settings:
I'm kind of clueless of where to look for why is this happening because even before I do anything with the liquid (besides emitting it) the performance is like mentioned above.
Hardware:
Intel Core i7 8700
Nvidia GTX 1080
32GB Ram
Win 10 x64