24-09-2020, 09:38 PM
Rope goes through collider
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25-09-2020, 08:06 AM
(This post was last modified: 25-09-2020, 08:07 AM by josemendez.)
(24-09-2020, 09:38 PM)Aento Wrote: Hi. This is inherent to the fact that Obi is a particle-based engine. If you overstretch the rope, gaps will open in between particles trough which any collider can pass. This is easy to visualize if you add a ObiParticleRenderer component to your rope. Though using more substeps will improve behavior, there's no way to prevent this in all cases. You should not force the rope to stretch beyond its rest length (in the real world, the rope would break and fall anyway). |
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