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Softbody invisible during runtime
#1
Hey!

I'm having an issue where my softbody mesh is invisible during runtime, however the particles are visible if I use the Particle Renderer. The mesh is also invisible in scene view during runtime until I move the camera a certain distance away from the object. Does anyone have any idea how I can fix this?

Cheers!
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#2
(03-08-2020, 02:51 PM)KieranT23 Wrote: Hey!

I'm having an issue where my softbody mesh is invisible during runtime, however the particles are visible if I use the Particle Renderer. The mesh is also invisible in scene view during runtime until I move the camera a certain distance away from the object. Does anyone have any idea how I can fix this?

Cheers!

Hi there,

Check that the bounds of the SkinnedMeshRenderer roughly match the softbody, the renderer will be culled if the bounds are outside the camera's frustum. Once the bounds are again within the frustum, the SkinnedMeshRenderer is drawn again.
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