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Softbody invisible during runtime - Printable Version

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Softbody invisible during runtime - KieranT23 - 03-08-2020

Hey!

I'm having an issue where my softbody mesh is invisible during runtime, however the particles are visible if I use the Particle Renderer. The mesh is also invisible in scene view during runtime until I move the camera a certain distance away from the object. Does anyone have any idea how I can fix this?

Cheers!


RE: Softbody invisible during runtime - josemendez - 03-08-2020

(03-08-2020, 02:51 PM)KieranT23 Wrote: Hey!

I'm having an issue where my softbody mesh is invisible during runtime, however the particles are visible if I use the Particle Renderer. The mesh is also invisible in scene view during runtime until I move the camera a certain distance away from the object. Does anyone have any idea how I can fix this?

Cheers!

Hi there,

Check that the bounds of the SkinnedMeshRenderer roughly match the softbody, the renderer will be culled if the bounds are outside the camera's frustum. Once the bounds are again within the frustum, the SkinnedMeshRenderer is drawn again.