22-07-2020, 11:59 AM
So i'm trying to simulate a pulley using the Obi rope asset.
The cubes are rigidbody with a mass of 100 (it seems that the greater the mass the better the dynamic result though I have no idea why). They are attached to the rope using Obi particle attachment (dynamic).
The pulley is made with 3 cyllinders: rigidbody and Obi collider so that the rope can collide with them.
It seems that the rope bounces against the pulley and then it all goes crazy. Any idea how to solve that??
Or is it another better way to simulate a pulley??
The cubes are rigidbody with a mass of 100 (it seems that the greater the mass the better the dynamic result though I have no idea why). They are attached to the rope using Obi particle attachment (dynamic).
The pulley is made with 3 cyllinders: rigidbody and Obi collider so that the rope can collide with them.
It seems that the rope bounces against the pulley and then it all goes crazy. Any idea how to solve that??
Or is it another better way to simulate a pulley??