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Particle control, ragdoll, skinning.
#1
Pregunta 
Hello. I'm trying to figure out if this asset will meet my requirements. 

I have a skinned mesh rag doll that I need to be partially a soft body. 

  1. Can I attach particles to rigidbodies and transforms? Can I attach particles of one soft body to multiple rigidbodies? 
  2. Can I have multiple soft bodies per one skinned mesh?
  3. Do I understand correctly that I will have full control over soft body's properties via script? For example I want to change stiffness dynamically depending on a pose or muscle flex. Will that have no negative impact on the performance of simulation?
  4. I need to manually adjust resting position of the particles depending on the pose. Is that possible?
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