14-11-2017, 11:56 AM
Hi all,
I've just updated to 3.2 and have tried to add Pin Constraints to my Rope, this works as expected, however when I hit play one of the pin constraints just gets lost, it loses the object reference and all the parameters (offset, break resistance) become 0. There are other particles pinned to the same object that work fine, so I'm not sure what the problem is here.
I can get it working fine with Handles but that obviously doesn't give the same desired behaviour as the pin constraints do. The objects being pinned to contain a Sphere Collider, Rigidbody, Obi Collider, and Obi Rigidbody. They are on the same layer as the rope.
Any ideas?
Cheers,
Josh
I've just updated to 3.2 and have tried to add Pin Constraints to my Rope, this works as expected, however when I hit play one of the pin constraints just gets lost, it loses the object reference and all the parameters (offset, break resistance) become 0. There are other particles pinned to the same object that work fine, so I'm not sure what the problem is here.
I can get it working fine with Handles but that obviously doesn't give the same desired behaviour as the pin constraints do. The objects being pinned to contain a Sphere Collider, Rigidbody, Obi Collider, and Obi Rigidbody. They are on the same layer as the rope.
Any ideas?
Cheers,
Josh