03-04-2020, 05:25 PM
I'm interested in tracing all the particle positions, starting from a control node, and progressing along the length of each connected rope, but I need to stop where there has been a tear. The goal is to model electrical connectivity, via obi-ropes acting as wires.
Given a control point, I'd like to be able to trace along the rope until i reach a tear, finding which parts of the rope are "live" (connected to a power source). The result I want is an ordered list of points which I can use to draw electrical VFX on the screen.
Is there a property on a particle I can use to query it's connections to other particles? Or something in the actor or solver I can use to get this info?
Given a control point, I'd like to be able to trace along the rope until i reach a tear, finding which parts of the rope are "live" (connected to a power source). The result I want is an ordered list of points which I can use to draw electrical VFX on the screen.
Is there a property on a particle I can use to query it's connections to other particles? Or something in the actor or solver I can use to get this info?