26-03-2020, 04:31 PM
Hey there,
I'm trying to measure the strain (or force.. or anything equivalent) at a specific point of the rope. Is that possible? Alternatively, the force/strain on a ParticleAttachment would also suffice.
Please note that comparing ObiRope.restLength and ObiRope.CalculateLength() is not working for me because it would also report some strain if one side of the rope hangs down freely (so it's stretched there) whereas the rest of the rope might be flat on the ground and I'm interested in the strain there.
To give some reference what I'm trying to achieve:
The player should be able to drag a "roll" (it's actually a rope of increasing length) of cable, that is attached to a plug one side towards another location and connect it there. I would like to measure the force at the roll to increase the length of the cable there as he walks.
Thanks in advance!
I'm trying to measure the strain (or force.. or anything equivalent) at a specific point of the rope. Is that possible? Alternatively, the force/strain on a ParticleAttachment would also suffice.
Please note that comparing ObiRope.restLength and ObiRope.CalculateLength() is not working for me because it would also report some strain if one side of the rope hangs down freely (so it's stretched there) whereas the rest of the rope might be flat on the ground and I'm interested in the strain there.
To give some reference what I'm trying to achieve:
The player should be able to drag a "roll" (it's actually a rope of increasing length) of cable, that is attached to a plug one side towards another location and connect it there. I would like to measure the force at the roll to increase the length of the cable there as he walks.
Thanks in advance!