27-10-2017, 12:06 AM
Thanks for all the help! I think I got it now. It took me a while to get what I needed from Blender since I had no idea what I was doing. And I think world zero is different in Blender than the software the artists used. So it took some tweaking when using the proxy.
Basic process:
Made a plane
Subdivided it into however many I felt was necessary
Deleted half the vertices/edges that I didn't need (I did it in this order because I wanted the vertices to be equidistant, and if I scaled first then did it, they weren't spaced equally)
Rotated the plane to match the poster asset
Translated the plane to match the poster asset
Exported that nonsense that seemed to take way more steps then it should've.
Set up the proxy
Messed with the bend stiffness
And there we go.
I appreciate all the help!
Basic process:
Made a plane
Subdivided it into however many I felt was necessary
Deleted half the vertices/edges that I didn't need (I did it in this order because I wanted the vertices to be equidistant, and if I scaled first then did it, they weren't spaced equally)
Rotated the plane to match the poster asset
Translated the plane to match the poster asset
Exported that nonsense that seemed to take way more steps then it should've.
Set up the proxy
Messed with the bend stiffness
And there we go.
I appreciate all the help!