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Cloth phasing through itself
#11
Thanks for all the help! I think I got it now. It took me a while to get what I needed from Blender since I had no idea what I was doing. And I think world zero is different in Blender than the software the artists used. So it took some tweaking when using the proxy.

Basic process:
Made a plane
Subdivided it into however many I felt was necessary
Deleted half the vertices/edges that I didn't need (I did it in this order because I wanted the vertices to be equidistant, and if I scaled first then did it, they weren't spaced equally)
Rotated the plane to match the poster asset
Translated the plane to match the poster asset
Exported that nonsense that seemed to take way more steps then it should've.
Set up the proxy
Messed with the bend stiffness
And there we go.

I appreciate all the help!
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#12
(26-10-2017, 11:44 PM)niZmo Wrote: You have self collisions enabled on the cloth? Go to the solver and under Particle Collisions Constraint Parameters turn it up. You can play around with the values, but start at like 15. A poster wont bend to easily, so you will want to turn up the bending constraint iterations a little and under the bending contraints component you can adjust how much bend you would like.

Man niZmo, you're spot-on 100% of the time.

Nothing else to add to what you said. If we were hiring I'd hire you lol.
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