Hi guys,
I want to buy your plugin, to port existent fluid-based game to Unity.
I have several questions:
- can I apply a force to a particle (for ex. i will have a sensor collider and all particles inside it should be accelerated by the force)
- is it possible to implement a friction like behaviour when particles slows down when touching some collider
- is it possible to directly change position/velocity of the particle (for ex. to implement teleport functionality)
- is it possible to add my own collisions solver with complex geometry object (i think it will be faster than your mesh collider), it will be an addition to your current collisions solver
- do you use your own rigid bodies physics or you use Unity rigid bodies?
I want to buy your plugin, to port existent fluid-based game to Unity.
I have several questions:
- can I apply a force to a particle (for ex. i will have a sensor collider and all particles inside it should be accelerated by the force)
- is it possible to implement a friction like behaviour when particles slows down when touching some collider
- is it possible to directly change position/velocity of the particle (for ex. to implement teleport functionality)
- is it possible to add my own collisions solver with complex geometry object (i think it will be faster than your mesh collider), it will be an addition to your current collisions solver
- do you use your own rigid bodies physics or you use Unity rigid bodies?