29-01-2020, 10:50 AM
Hello,
I'm facing 100% reproducible crash in the latest Unity 2019.3.0f6 on Enter Play Mode. Here is the stack trace:
I'm facing 100% reproducible crash in the latest Unity 2019.3.0f6 on Enter Play Mode. Here is the stack trace:
Code:
#0 0x0000014b2c3a27 in Oni::RawPinConstraintBatch::EvaluateConstraint(Oni::BatchedConstraintGroup<Oni::PinConstraintData>*, int, int, float)
#1 0x0000014b2f854b in std::__1::__function::__func<Oni::ConstraintBatch<Oni::AerodynamicConstraintData>::EvaluateJacobi(Oni::BatchedConstraintGroup<Oni::AerodynamicConstraintData>*, float)::'lambda'(std::__1::pair<int, int>), std::__1::allocator<Oni::ConstraintBatch<Oni::AerodynamicConstraintData>::EvaluateJacobi(Oni::BatchedConstraintGroup<Oni::AerodynamicConstraintData>*, float)::'lambda'(std::__1::pair<int, int>)>, void (std::__1::pair<int, int>)>::operator()(std::__1::pair<int, int>&&)
#2 0x0000014b2c1e38 in Oni::ParallelTask::Perform()
#3 0x0000014b2d0a38 in Oni::TaskManager::DoTask()
#4 0x0000014b2e6020 in Complete
#5 0x00000174596832 in (wrapper managed-to-native) Oni:Complete (intptr) {0x7f83d8b931d8} + 0xb2 (0x174596780 0x1745968d9) [0x1582a5c80 - Unity Child Domain]
#6 0x00000174590f5b in Obi.ObiFixedUpdater:FixedUpdate () {0x7f83eed88df8} + 0x25b (0x174590d00 0x174591191) [0x1582a5c80 - Unity Child Domain]
#7 0x0000013704ee38 in mono_jit_runtime_invoke
#8 0x0000013721142d in do_runtime_invoke
#9 0x0000013721138b in mono_runtime_invoke
#10 0x0000010c8ab507 in scripting_method_invoke(ScriptingMethodPtr, ScriptingObjectPtr, ScriptingArguments&, ScriptingExceptionPtr*, bool)
#11 0x0000010c8a50cf in ScriptingInvocation::Invoke(ScriptingExceptionPtr*, bool)
#12 0x0000010c85ced0 in MonoBehaviour::CallMethodIfAvailable(int)
#13 0x0000010c85cd07 in MonoBehaviour::CallUpdateMethod(int)
#14 0x0000010bd7372b in void BaseBehaviourManager::CommonUpdate<FixedBehaviourManager>()
#15 0x0000010bd7347d in FixedBehaviourManager::Update()
#16 0x0000010c22a994 in InitPlayerLoopCallbacks()::FixedUpdateScriptRunBehaviourFixedUpdateRegistrator::Forward()
#17 0x0000010c21892e in ExecutePlayerLoop(NativePlayerLoopSystem*)
#18 0x0000010c21899a in ExecutePlayerLoop(NativePlayerLoopSystem*)
#19 0x0000010c218c34 in PlayerLoop()
#20 0x0000010a039c31 in PlayerLoopController::UpdateScene(bool)
#21 0x0000010a02b647 in PlayerLoopController::UpdateSceneIfNeeded()
#22 0x0000010a02827c in Application::TickTimer()
#23 0x0000010d99acd5 in -[EditorApplication TickTimer]
#24 0x007fff534db7cb in __NSFireTimer
#25 0x007fff5124c810 in __CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION__
#26 0x007fff5124c3bc in __CFRunLoopDoTimer
#27 0x007fff5124bf02 in __CFRunLoopDoTimers
#28 0x007fff5122d112 in __CFRunLoopRun
#29 0x007fff5122c66e in CFRunLoopRunSpecific
#30 0x007fff5048b1ab in RunCurrentEventLoopInMode
#31 0x007fff5048aee5 in ReceiveNextEventCommon
#32 0x007fff5048ac76 in _BlockUntilNextEventMatchingListInModeWithFilter
#33 0x007fff4e82277d in _DPSNextEvent
#34 0x007fff4e82146b in -[NSApplication(NSEvent) _nextEventMatchingEventMask:untilDate:inMode:dequeue:]
#35 0x007fff4e81b588 in -[NSApplication run]
#36 0x007fff4e80aac8 in NSApplicationMain
#37 0x0000010d9dc4bf in EditorMain(int, char const**)
#38 0x0000010d9dc7c9 in main
#39 0x007fff7d18f3d5 in start