Hi,
Using the sample scene, with latest official Unity (19.2.18f1), I want to create my own skin map. I right-click in the project window next to the
Trenchcoat skin map and select Create/Obi/Triangle Skinmap. I assign Trenchcoat blueprint in Master Blueprint and Body_basemesh1 in Slave mesh. Then, I click on the Skinmap and "Edit Skin Map" button. I click Bind, wait for the operation to finish and Done. Finally, I assign this new skin map in Obi Cloth Proxi component, under the skin map field.
Well, when I press play, all the upper part of the mesh is completely distorted. What am I doing wrong?
Using the sample scene, with latest official Unity (19.2.18f1), I want to create my own skin map. I right-click in the project window next to the
Trenchcoat skin map and select Create/Obi/Triangle Skinmap. I assign Trenchcoat blueprint in Master Blueprint and Body_basemesh1 in Slave mesh. Then, I click on the Skinmap and "Edit Skin Map" button. I click Bind, wait for the operation to finish and Done. Finally, I assign this new skin map in Obi Cloth Proxi component, under the skin map field.
Well, when I press play, all the upper part of the mesh is completely distorted. What am I doing wrong?