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Obi Pin Constraint rotating with physics? How?
#1
I create a rope.
Make a handle of some sort to be attached to the end of it.
I set up the handle to be used as a pin constraint.
When I press play, the handle stays attached to the rope, but always maintains its original rotation unless I rotate it by grabbing it and moving it.
I moved the center of gravity on the rigid body to the end of the handle, but it still just remain horizontal instead of rotating like gravity would make it.
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#2
(13-12-2019, 10:34 PM)yulaw2k Wrote: I create a rope.
Make a handle of some sort to be attached to the end of it.
I set up the handle to be used as a pin constraint.
When I press play, the handle stays attached to the rope, but always maintains its original rotation unless I rotate it by grabbing it and moving it.
I moved the center of gravity on the rigid body to the end of the handle, but it still just remain horizontal instead of rotating like gravity would make it.

Hi,

I can't reproduce this, rigidbodies attached via pin constraints should rotate as usual. Can you share a picture/video?
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