16-12-2019, 04:05 PM
Hi!
I'm using ObiFluid in a 2D game with a SimpleFluidRenderer on an Android platform.
It works like a miracle.
However, when I add a Virtual Camera (cinemachine package) the water particles are not rendering at all. I couldn't figure out what the problem is, but I think this is connected to the Camera Brain.
I think because if I duplicate the original camera before adding a virtual camera to the scene, and turning that copy camera (without the brain) on, the water appears.
Could you help me on this please?
I'm using ObiFluid in a 2D game with a SimpleFluidRenderer on an Android platform.
It works like a miracle.
However, when I add a Virtual Camera (cinemachine package) the water particles are not rendering at all. I couldn't figure out what the problem is, but I think this is connected to the Camera Brain.
I think because if I duplicate the original camera before adding a virtual camera to the scene, and turning that copy camera (without the brain) on, the water appears.
Could you help me on this please?