Help ObiFluid doesn't work with Cinemachine? - Printable Version +- Obi Official Forum (https://obi.virtualmethodstudio.com/forum) +-- Forum: Obi Users Category (https://obi.virtualmethodstudio.com/forum/forum-1.html) +--- Forum: Obi Fluid (https://obi.virtualmethodstudio.com/forum/forum-3.html) +--- Thread: Help ObiFluid doesn't work with Cinemachine? (/thread-1563.html) |
ObiFluid doesn't work with Cinemachine? - Runemark Studio - 16-12-2019 Hi! I'm using ObiFluid in a 2D game with a SimpleFluidRenderer on an Android platform. It works like a miracle. However, when I add a Virtual Camera (cinemachine package) the water particles are not rendering at all. I couldn't figure out what the problem is, but I think this is connected to the Camera Brain. I think because if I duplicate the original camera before adding a virtual camera to the scene, and turning that copy camera (without the brain) on, the water appears. Could you help me on this please? RE: ObiFluid doesn't work with Cinemachine? - josemendez - 16-12-2019 (16-12-2019, 04:05 PM)Runemark Studio Wrote: Hi! Virtual Cameras are basically "logic" cameras that are used to switch between cameras that have a camera brain, so as long as the Camera has a FluidRenderer things should work. Haven't tested with Cinemachine, so I will and get back to you asap. RE: ObiFluid doesn't work with Cinemachine? - Runemark Studio - 17-12-2019 Yep, you are right. Not sure what was the problem, but successfully solved it this morning. I did the following steps:
I could solve this problem by setting Clipping Planes to the original camera settings:
I'm wondering how these two settings affect the particle rendering |