10-11-2019, 04:48 AM
Hi there. I want to make a 3d snake but don't want the physics. So I just want the rope particles to follow the next one in the chain, like how it works in a classic snake game. I tried increasing "damping" to 0.99 and the effect is close, but not quite.
I'd like to use obi rope to do the rope shading part, since I don't want to use multiple gameobjects to segment the snake.
Is this possible?
I'd like to use obi rope to do the rope shading part, since I don't want to use multiple gameobjects to segment the snake.
Is this possible?