28-08-2019, 11:38 AM
I have an animated device which has a rope between two animated elements.
I used the Handle constraint setup on the first and last particle. (works very nicely)
We have many timelines driving this devices animations.
The issue is, that the elements jump positions between the timelines.
So the rope suddenly gets a new position and of course it jumps like crazy to settle down. (impressively robust though!)
I have several ideas to workaround this:
I am not a coder but we have some here in the office (but they are extremely busy right now, so as soon as I know which way is possible, I would bother them with that issue
If you need more clarification please let me know. I can upload a video and share it via PM (since it cant be shown publicly)
Thank you very much!
Best,
Philipp
I used the Handle constraint setup on the first and last particle. (works very nicely)
We have many timelines driving this devices animations.
The issue is, that the elements jump positions between the timelines.
So the rope suddenly gets a new position and of course it jumps like crazy to settle down. (impressively robust though!)
I have several ideas to workaround this:
- create many ropes - for each timeline one, with a new emitter curve and initialized rest pose, which we than activate per timeline.
so it starts with at least a somewhat correct pose.
downside is have have to manually create each curve, create new handle constraints and move them under the two elements.
- somehow store initial poses for each timeline and feed this at the beginning of each timeline into one rope as initial pose.
I am not a coder but we have some here in the office (but they are extremely busy right now, so as soon as I know which way is possible, I would bother them with that issue
If you need more clarification please let me know. I can upload a video and share it via PM (since it cant be shown publicly)
Thank you very much!
Best,
Philipp