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Bug / Crash  Cloth disrupts position/rotation of character root rigidbody
#1
Reproduce-able with the included character demo, as soon as you disable the rigidbody freeze rotation y constraint you can see my problem,
the rigidbody begins rotating/moving, seemingly being distorted by the collisions of the cloth/obi rigidbody components.
If I disable the Obi Cloth solver or hide all bones/obi rigidbody components it stops being distorted.

This is a significant problem when I have a character with cloth but I want to navigate them around the world with flowing torque/non direct rotation input.
I couldn't see anything that would seem like a solution in the options/documentation I was reading as I worked on it, and as mentioned the exact same result is on the provided character example.
So I'd greatly appreciate a response/or if it's a bug some idea of when it may be resolvable. As short of that the experience has been pretty good/certainly an upgrade from Unity's default cloth solution.
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