Bug / Crash Cloth disrupts position/rotation of character root rigidbody - Printable Version +- Obi Official Forum (https://obi.virtualmethodstudio.com/forum) +-- Forum: Obi Users Category (https://obi.virtualmethodstudio.com/forum/forum-1.html) +--- Forum: Obi Cloth (https://obi.virtualmethodstudio.com/forum/forum-2.html) +--- Thread: Bug / Crash Cloth disrupts position/rotation of character root rigidbody (/thread-1308.html) |
Cloth disrupts position/rotation of character root rigidbody - SwiftIllusion - 08-08-2019 Reproduce-able with the included character demo, as soon as you disable the rigidbody freeze rotation y constraint you can see my problem, the rigidbody begins rotating/moving, seemingly being distorted by the collisions of the cloth/obi rigidbody components. If I disable the Obi Cloth solver or hide all bones/obi rigidbody components it stops being distorted. This is a significant problem when I have a character with cloth but I want to navigate them around the world with flowing torque/non direct rotation input. I couldn't see anything that would seem like a solution in the options/documentation I was reading as I worked on it, and as mentioned the exact same result is on the provided character example. So I'd greatly appreciate a response/or if it's a bug some idea of when it may be resolvable. As short of that the experience has been pretty good/certainly an upgrade from Unity's default cloth solution. |