08-04-2019, 11:45 PM
How to attach a rope to softbody and how to make the rope can interact with softbody ?
How to attach a rope to softbody
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08-04-2019, 11:45 PM
How to attach a rope to softbody and how to make the rope can interact with softbody ?
09-04-2019, 08:09 AM
(08-04-2019, 11:45 PM)apapaxionga Wrote: How to attach a rope to softbody and how to make the rope can interact with softbody ? Hi there, Either move a rope particle to the position of a softbody particle each frame programmatically (http://obi.virtualmethodstudio.com/tutor...icles.html) or use the ObiStitcher component.
09-04-2019, 10:29 AM
(09-04-2019, 08:09 AM)josemendez Wrote: Hi there, Thanks for quick reply. Is there a way to enable collision between rope and softbody ?
09-04-2019, 11:25 AM
(09-04-2019, 10:29 AM)apapaxionga Wrote: Thanks for quick reply. Is there a way to enable collision between rope and softbody ? Yes, simply make sure particle collisions are enabled in the solver, and that the softbody and rope particles have different phases. See: http://obi.virtualmethodstudio.com/tutor...sions.html
09-04-2019, 10:53 PM
(09-04-2019, 11:25 AM)josemendez Wrote: Yes, simply make sure particle collisions are enabled in the solver, and that the softbody and rope particles have different phases. See: Thanks. It works! I have not purchased obi fluid yet. Can the fluid particle collide with obi cloth, rope and soft body object ?
10-04-2019, 07:32 AM
10-04-2019, 02:59 PM
(10-04-2019, 07:32 AM)josemendez Wrote: Yes, all Obi assets can bee used together and collisions work with each other. Great. For the rope simulation, is there any function which is similar to cloth proxy ? I mean using the rope simulation to drive some complex tubiform shape object rather than just cylinder ?
10-04-2019, 03:24 PM
(10-04-2019, 02:59 PM)apapaxionga Wrote: Great. For the rope simulation, is there any function which is similar to cloth proxy ? I mean using the rope simulation to drive some complex tubiform shape object rather than just cylinder ? Yes, use the ObiRopeMeshRenderer instead of the ObiRopeExtrudedRenderer: http://obi.virtualmethodstudio.com/tutor...modes.html |
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