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Using Obi cloth for unskinned 3D garment on a 3D avatar
#3
(23-03-2023, 01:04 PM)josemendez Wrote: Using regular cloth on 3D animated avatars is not possible because Unity does not support animated MeshColliders, hence the cloth won't be able to accurately collide against a 3D animated character. Even if it was supported, it would be extremely slow because of the sheer amount of contacts between the body and the cloth that would  need to be detected and resolved every frame between two deformable meshes.

Character cloth in games is always skinned because of this. If you're only interested in simulating 1 character on screen at once, and don't mind low-ish quality simulation, you need to look for a GPU-based cloth simulator.

kind regards,

Thanks for getting back.

Let me share a brief about our problem statement. We are creating a cloth/garment simulation tool where we are able to bring in different garments in unity and are able to visualize them on a 3D avatar. The garments can come from many sources and hence it is not possible to skin them on the body before hand. 

Is there any way with which we can achieve this using Obi cloth?

Thanks
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Messages In This Thread
RE: Using Obi cloth for unskinned 3D garment on a 3D avatar - by mandeepdhalor28 - 24-03-2023, 02:24 AM