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Softbody with no bones on a rigibodycontroller
#3
Oki thanks for the clarification.

Using server aut movement that takes rigibody values (vel and angVel) to reconcile, so hoped to be able in someway just make the softbody work in my rigibody system by just following and simulate the collisions visually (rig and soft are not in the same layer and cant collide).
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RE: Softbody with no bones on a rigibodycontroller - by ieltoro - 02-02-2023, 07:22 PM