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Softbody Stickness
#4
(10-01-2023, 03:52 PM)patriot4947 Wrote:  
Of course, I used collision material with friction(set as 1 and 0) and that's not happen automitically. Am i missing something?

Well if friction is not zero, off the top of my head it can only be one of two things:

- Friction constraints are globally disabled in the solver (in your ObiSolver component, under the "Constraints" foldout, make sure friction constraints are enabled).

- Your rollers are not actually being physically simulated, but just reoriented manually by setting their transform's rotation. For friction and other velocity-dependent properties to be accounted for, objects must be rigidbodies, and they must be rotated either by applying a torque to them or by using a motorized joint. This applies to "regular" Unity physics as well. Easy way to test if this is the problem is to check whether your rollers can move a simple box rigidbody.
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Messages In This Thread
Softbody Stickness - by patriot4947 - 10-01-2023, 03:43 PM
RE: Softbody Stickness - by josemendez - 10-01-2023, 03:46 PM
RE: Softbody Stickness - by patriot4947 - 10-01-2023, 03:52 PM
RE: Softbody Stickness - by josemendez - 10-01-2023, 03:56 PM
RE: Softbody Stickness - by patriot4947 - 10-01-2023, 04:10 PM
RE: Softbody Stickness - by josemendez - 10-01-2023, 04:14 PM