Softbody Stickness - Printable Version +- Obi Official Forum (https://obi.virtualmethodstudio.com/forum) +-- Forum: Obi Users Category (https://obi.virtualmethodstudio.com/forum/forum-1.html) +--- Forum: Obi Softbody (https://obi.virtualmethodstudio.com/forum/forum-12.html) +--- Thread: Softbody Stickness (/thread-3726.html) |
Softbody Stickness - patriot4947 - 10-01-2023 Hi, I have spinning cylinders. When my car comes over the spinning cylinders, I want the cylinders to throw my car to the other side. How can i do that? [attachment=1622] RE: Softbody Stickness - josemendez - 10-01-2023 (10-01-2023, 03:43 PM)patriot4947 Wrote: Hi, This should just happen automatically, as long as your cylinders and the softbody have non-zero friction (note stickiness has nothing to do with this, stickiness acts in the normal contact direction while friction acts in the tangential direction). Make sure you're using a collision material with non-zero friction, see: http://obi.virtualmethodstudio.com/manual/6.3/collisionmaterials.html RE: Softbody Stickness - patriot4947 - 10-01-2023 (10-01-2023, 03:46 PM)josemendez Wrote: This should just happen automatically, as long as your cylinders and the softbody have non-zero friction (note stickiness has nothing to do with this, stickiness acts in the normal contact direction while friction acts in the tangential direction). Of course, I used collision material with friction(set as 1 and 0) and that's not happen automitically. Am i missing something? RE: Softbody Stickness - josemendez - 10-01-2023 (10-01-2023, 03:52 PM)patriot4947 Wrote: Well if friction is not zero, off the top of my head it can only be one of two things: - Friction constraints are globally disabled in the solver (in your ObiSolver component, under the "Constraints" foldout, make sure friction constraints are enabled). - Your rollers are not actually being physically simulated, but just reoriented manually by setting their transform's rotation. For friction and other velocity-dependent properties to be accounted for, objects must be rigidbodies, and they must be rotated either by applying a torque to them or by using a motorized joint. This applies to "regular" Unity physics as well. Easy way to test if this is the problem is to check whether your rollers can move a simple box rigidbody. RE: Softbody Stickness - patriot4947 - 10-01-2023 (10-01-2023, 03:56 PM)josemendez Wrote: Well if friction is not zero, off the top of my head it can only be one of two things: I added RigidBody and problem solved. Thank you. RE: Softbody Stickness - josemendez - 10-01-2023 (10-01-2023, 04:10 PM)patriot4947 Wrote: I added RigidBody and problem solved. Thank you. No prob! Let me know if you need further help. |