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Help  URP Fluid renderring in FluidMixing scene
#9
(25-11-2022, 04:56 PM)josemendez Wrote: You're welcome Sonrisa

Depends on whether you want fluid to start out filling the tube, or if you want to progressively pour it inside. If it's the former, use a voxel mesh emitter and "burst" emission mode. You have an example of this in the included Whiskey Bottle sample scene.

If it's the latter, any mesh emitter shape will do, and you can use "stream" emission mode for fluid to be poured in a faucet-like fashion. See:
http://obi.virtualmethodstudio.com/manua...tters.html

kind regards,
Hi Jose! Hope you still not tired of stupid questions. I almost got what I need, but few things I couldn't understood. How to use different settings of obi fluid renderer in one scene? If I need src alpha as a blend source on one emitter and src color on another? What about general parameters here? Now only they affect my particles. 
I wanted to achieve clear transparent fluid and only way I got it - by using color as a blending src.        
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Messages In This Thread
RE: URP Fluid renderring in FluidMixing scene - by kebab_traume - 28-11-2022, 12:43 PM