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Moving a rope
#3
(14-11-2022, 04:50 PM)josemendez Wrote: Hi!

By default, moving a solver will move all particles inside it since the simulation is performed in its local space. So if your object and its ropes are inside a solver, moving the solver around should work with no extra work needed. So the typical setup when you have a character with cloth, and object with chains, or some similar thing is to place the solver at the object hierarchy's root. This way when you move the object, all actors in its hierarchy move as well.

If you want to inject part of the world-space movement of the character/object onto the particles, then increase the solver's linear/angular inertia scales.

kind regards,

Thank you, it seems to work !
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Messages In This Thread
Moving a rope - by lufydad - 14-11-2022, 03:02 PM
RE: Moving a rope - by josemendez - 14-11-2022, 04:50 PM
RE: Moving a rope - by lufydad - 15-11-2022, 12:19 PM