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Help  ObiRope setup (help)
#10
(01-02-2022, 01:41 PM)Kizzualx Wrote: One more test...
connect:



after start play mode:


Used addForce to throw the ball:


How can I fix this connection?
This is my main problem, and the last problem=)))

A force of 5000 newtons is huge. Dynamic attachments are constraints, which means they use forces to keep the rigidbody and the rope together. If you add a huge force to the body, it will initially separate until the constraint can be met again.

You can increase precision by spending more iterations on pin constraints (in the ObiSolver, under constraints: http://obi.virtualmethodstudio.com/manua...olver.html)

Also, make sure you're using the same interpolation scheme in both your rigidbodies and your Obi Solver. Your rigidbody is not using interpolation, so neither should your solver. Interpolation introduces a 1-frame delay in rendering with respect to physics, which can result in objects lagging behind other objects that aren't interpolated.
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Messages In This Thread
ObiRope setup (help) - by Kizzualx - 31-01-2022, 07:13 PM
RE: ObiRope setup (help) - by josemendez - 31-01-2022, 09:05 PM
RE: ObiRope setup (help) - by Kizzualx - 01-02-2022, 09:19 AM
RE: ObiRope setup (help) - by josemendez - 01-02-2022, 09:57 AM
RE: ObiRope setup (help) - by Kizzualx - 01-02-2022, 10:10 AM
RE: ObiRope setup (help) - by josemendez - 01-02-2022, 11:00 AM
RE: ObiRope setup (help) - by Kizzualx - 01-02-2022, 12:06 PM
RE: ObiRope setup (help) - by josemendez - 01-02-2022, 01:43 PM
RE: ObiRope setup (help) - by Kizzualx - 01-02-2022, 01:41 PM
RE: ObiRope setup (help) - by josemendez - 01-02-2022, 01:46 PM
RE: ObiRope setup (help) - by Kizzualx - 06-02-2022, 11:59 AM
RE: ObiRope setup (help) - by josemendez - 06-02-2022, 12:25 PM