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Help  Mocking a bundle of cables
#2
(26-01-2022, 08:15 PM)billmccrary Wrote: We need to simulate 32+ individual cables, sort of like those attached.
The cable visual could be fakes somehow, we don't actually need each cable in the above shots to be a separate obi rope object

Hi!

Do they need to be truly individual (as it move independently) or is it just fine if they just look like individual cables, but move as a bundle? You mention you don't need each other to be an ObiRope, so I guess it's fine if they move as a whole?

(26-01-2022, 08:15 PM)billmccrary Wrote: We don't need collisions, tearing, stretching or anything like that, simply bending (& maybe twisting, TBD)

What to use depends on your need for twisting. Bones and rods can twist but ropes can't. If you can rig the cables up using a skeleton (just like you would for a character), a very simple approach would be to either use a ObiBone component (which will simulate each bone in the skeletal rig), or a single ObiRope/Rod and then manually copy particle positions/orientations over to your skeleton bones in case you want very detailed, hands-on control.

Both approaches are really, really cheap (and their cost is independent of the amount of individual cables in the bundle).

let me know if I can be of further help!
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Messages In This Thread
Mocking a bundle of cables - by billmccrary - 26-01-2022, 08:15 PM
RE: Mocking a bundle of cables - by josemendez - 27-01-2022, 08:55 AM
RE: Mocking a bundle of cables - by billmccrary - 27-01-2022, 02:06 PM
RE: Mocking a bundle of cables - by griswold - 17-02-2022, 10:22 PM
RE: Mocking a bundle of cables - by josemendez - 18-02-2022, 09:28 AM
RE: Mocking a bundle of cables - by griswold - 22-02-2022, 07:10 PM
RE: Mocking a bundle of cables - by josemendez - 23-02-2022, 09:37 AM
RE: Mocking a bundle of cables - by griswold - 24-02-2022, 06:45 AM
RE: Mocking a bundle of cables - by josemendez - 24-02-2022, 08:38 AM