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Help  Burst backend produces array out of range errors
#8
(24-01-2022, 10:07 AM)locque Wrote: Thanks for the refund offer, but I'm fine with using Oni for now.

No worries, let me know if you want it at any point.

(24-01-2022, 10:07 AM)locque Wrote: I don't think there is a way around using preview packages though, is there? Jobs isn't even verified for 2019.4 unless the manual page is wrong : https://docs.unity3d.com/2019.4/Document....jobs.html

Jobs is a preview package and required by Obi, so there's no way around using it.

However "verified" is not the opposite of "preview". A verified package is one that has been tested with and known to work with a specific Unity version. See: https://docs.unity3d.com/Manual/pack-safe.html

There's many packages that are out of preview, but non-verified. These show no tags at all (no "preview", but no "verified" either) in the package manager. The Burst and Collections versions you're using are not verified, which means they haven't been tested to work correctly with 2020.3.26f1. It's Unity's way of saying "should work, but we cannot guarantee it". On the other hand, a package being "preview" means "use at your own risk, this package is subject to undergo massive changes at any time".

I've tried the same versions you listed and they did work for me though. It stands to reason that for common use cases most package versions should work with most Unity versions. That's why I'm unsure of how much risk one assumes when using unverified packages. I doubt it has any impact on the issue you're facing, but I guess trying the verified versions can't hurt.
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Messages In This Thread
RE: Burst backend produces array out of range errors - by josemendez - 24-01-2022, 10:21 AM