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Obi stitch constrain needs some sort of offset in some cases
#2
(23-05-2021, 04:39 AM)Hakazaba Wrote: I have a hat which is controled by obi softbody (because it needs to be stiffer than the cloth simulation can do without a lot of iterations), the brim of the hat has a ribbon which dangles from it. 

Im controling the ribbon with Obi cloth, and need to stitch the ribbon to the brim of the hat. However when generating the hat blueprint, the particles are not accurate to the verticies of the visual mesh like they are when using obi cloth, so the ribbon cannot be placed in the correct position.

[Image: a16dfdb8179dd00ad55e2c99849358db.png]
This can be improved a little bit by reducing the anisotropy neighbourhood, which brings the particles closer to the edge of the brim, however it causes the particle orientations to mess up if i do that. [Image: b3cde82d6a7e74d9d777deaf0f968de1.png]
Do you have any advice for dealing with the situation?

Set the softbody blueprint’s “shape smoothing” parameter to zero. Shape smoothing is basically a laplacian smoothing operation. Setting it to zero will generate the particles exactly at the mesh vertex positions.

See: http://obi.virtualmethodstudio.com/tutor...setup.html
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Messages In This Thread
RE: Obi stitch constrain needs some sort of offset in some cases - by josemendez - 23-05-2021, 08:07 AM