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Disable Softbody SOlver at Runtime
#4
(13-04-2021, 05:22 PM)fluidman84 Wrote: I'm instantiating the clothing object as a child of the softbody mesh and they are using the same Obi Solver. Not making it a child of the Softbody character introduces issues as the ObiFixedUpdater then requires constant updates when a new clothing object is instantiated. 

Maybe I'm dense, but I do not see any collision phase controls on either the Obi Softbody Skinner or the Obi SkinnedCloth component as you recommended. 
Phase is a per-particle property (like mass and radius) you can set it on a per-particle basis in the blueprint editor for both cloth and softbodies. See: http://obi.virtualmethodstudio.com/tutor...setup.html
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RE: Disable Softbody SOlver at Runtime - by josemendez - 13-04-2021, 05:50 PM