13-04-2021, 05:50 PM
(This post was last modified: 13-04-2021, 06:05 PM by josemendez.)
(13-04-2021, 05:22 PM)fluidman84 Wrote: I'm instantiating the clothing object as a child of the softbody mesh and they are using the same Obi Solver. Not making it a child of the Softbody character introduces issues as the ObiFixedUpdater then requires constant updates when a new clothing object is instantiated.Phase is a per-particle property (like mass and radius) you can set it on a per-particle basis in the blueprint editor for both cloth and softbodies. See: http://obi.virtualmethodstudio.com/tutor...setup.html
Maybe I'm dense, but I do not see any collision phase controls on either the Obi Softbody Skinner or the Obi SkinnedCloth component as you recommended.