08-03-2021, 09:58 PM
(08-03-2021, 12:03 PM)josemendez Wrote: Is your character being explicitly moved by a script? (instead of being a rigidbody?) If so, remember that physics in Unity take place in FixedUpdate() and that it is called at a different rate than Update(). If you update your character in Update() this can lead to the rope and the character getting out of sync.all the action is happening within fixedupdate. I noticed that the side of the rope that touches the collider is shaking. The flickering stops when selecting the kinematic option. but that's not what I want. did not improve with phase. this is really annoying.