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Help  ARでObiFulidの衝突
#4
(21-12-2020, 08:59 AM)kawarazaki Wrote: Thank you for your reply. For the generating of the mesh, I am currently using the AR Mesh manager of AR foundation provided by Unity. And as for the colliders, I am using MeshCollider.

Hi there,

I'd assume that, but how are you assigning the input mesh to the MeshCollider? Also, does it have a pre-existing ObiCollider component or are you adding it at runtime?
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Messages In This Thread
ARでObiFulidの衝突 - by kawarazaki - 21-12-2020, 04:22 AM
RE: ARでObiFulidの衝突 - by josemendez - 21-12-2020, 08:46 AM
RE: ARでObiFulidの衝突 - by kawarazaki - 21-12-2020, 08:59 AM
RE: ARでObiFulidの衝突 - by josemendez - 21-12-2020, 09:04 AM
RE: ARでObiFulidの衝突 - by kawarazaki - 21-12-2020, 11:00 AM
RE: ARでObiFulidの衝突 - by kawarazaki - 08-01-2021, 05:10 AM
RE: ARでObiFulidの衝突 - by josemendez - 08-01-2021, 02:25 PM