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Help  Detect specific rope collision.
#21
(05-07-2022, 02:53 PM)josemendez Wrote: You can control collision behavior for each individual particle in the rope. This is done using collision filters, see:

http://obi.virtualmethodstudio.com/manua...sions.html

In-editor, filters are specified for each control point in the blueprint. At runtime you can set the filter value for each particle by writing into the solver.filters array.

Actually I didn't get it , can you please explain it little more ?
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Messages In This Thread
Detect specific rope collision. - by flaurens - 05-10-2020, 08:45 AM
RE: Detect specific rope collision. - by flaurens - 05-10-2020, 12:18 PM
RE: Detect specific rope collision. - by Elegar - 09-11-2020, 09:53 PM
RE: Detect specific rope collision. - by Elegar - 11-11-2020, 12:16 PM
RE: Detect specific rope collision. - by Gauri7 - 04-07-2022, 11:57 AM
RE: Detect specific rope collision. - by Gauri7 - 04-07-2022, 02:12 PM
RE: Detect specific rope collision. - by Gauri7 - 05-07-2022, 09:33 AM
RE: Detect specific rope collision. - by Gauri7 - 06-07-2022, 12:20 PM
RE: Detect specific rope collision. - by Gauri7 - 08-07-2022, 09:35 AM