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ObiPathSmoother influences physics?
#3
(26-03-2020, 10:58 AM)josemendez Wrote: You're right: smoothing only affects rendering. It is performed as a post-process after simulating each frame, its results are not feed back to the simulation in any way.

I can't reproduce any differences in physical behavior when changing smoothing. Can you give more details about your setup?

So one rope with 2 static attachments - one to an object that doesn't move at all - another to object A.

Another rope - a loop - has both its ends connected to object A, but only 1 is dynamic - the other is static. This rope has two other static attachments along the loop which a character will grab (using position constraints) and move.

Normally this works fine, but with the script attached above (to only the first rope) both ropes start acting weird.
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Messages In This Thread
ObiPathSmoother influences physics? - by TheMunk - 26-03-2020, 10:35 AM
RE: ObiPathSmoother influences physics? - by TheMunk - 26-03-2020, 12:45 PM