ObiPathSmoother influences physics? - Printable Version +- Obi Official Forum (https://obi.virtualmethodstudio.com/forum) +-- Forum: Obi Users Category (https://obi.virtualmethodstudio.com/forum/forum-1.html) +--- Forum: Obi Rope (https://obi.virtualmethodstudio.com/forum/forum-4.html) +--- Thread: ObiPathSmoother influences physics? (/thread-2114.html) |
ObiPathSmoother influences physics? - TheMunk - 26-03-2020 So I was trying to optimize my scene by lowering the smoothing levels of ropes not on camera - hoping that would lead to faster mesh/line rendering. However, I've noticed doing this on one of my ropes influences its physics: Code: private void OnBecameVisible() Is this expected behavior? Isn't the smoothing only for visuals? not for physics? RE: ObiPathSmoother influences physics? - josemendez - 26-03-2020 (26-03-2020, 10:35 AM)TheMunk Wrote: So I was trying to optimize my scene by lowering the smoothing levels of ropes not on camera - hoping that would lead to faster mesh/line rendering. You're right: smoothing only affects rendering. It is performed as a post-process after simulating each frame, its results are not feed back to the simulation in any way. I can't reproduce any differences in physical behavior when changing smoothing. Can you give more details about your setup? RE: ObiPathSmoother influences physics? - TheMunk - 26-03-2020 (26-03-2020, 10:58 AM)josemendez Wrote: You're right: smoothing only affects rendering. It is performed as a post-process after simulating each frame, its results are not feed back to the simulation in any way. So one rope with 2 static attachments - one to an object that doesn't move at all - another to object A. Another rope - a loop - has both its ends connected to object A, but only 1 is dynamic - the other is static. This rope has two other static attachments along the loop which a character will grab (using position constraints) and move. Normally this works fine, but with the script attached above (to only the first rope) both ropes start acting weird. |