Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Help  Run time Character Clothing
#5
(25-02-2019, 09:03 AM)josemendez Wrote: In that case, you simply need to instantiate your character. There's nothing special that needs to be done for it to work.

(Assuming that your cloth is being simulated in local space and the solver is at the character's root, as indicated in the manual, though.)

The problem is that when I put the cloth simulated in local space and the solver is at the character's root. It looks nice in Prefab Editor.
But when I instantiate the model, it got an error. All the points in my cloth have been removed.

   

(25-02-2019, 09:17 PM)VrTech Wrote: The problem is that when I put the cloth simulated in local space and the solver is at the character's root. It looks nice in Prefab Editor.
But when I instantiate the model, it got an error. All the points in my cloth have been removed.


[attachment=261]
Reply


Messages In This Thread
Run time Character Clothing - by VrTech - 24-02-2019, 07:50 AM
RE: Run time Character Clothing - by josemendez - 25-02-2019, 07:45 AM
RE: Run time Character Clothing - by VrTech - 25-02-2019, 08:17 AM
RE: Run time Character Clothing - by josemendez - 25-02-2019, 09:03 AM
RE: Run time Character Clothing - by VrTech - 25-02-2019, 09:17 PM
RE: Run time Character Clothing - by josemendez - 26-02-2019, 08:23 AM
RE: Run time Character Clothing - by VrTech - 27-02-2019, 05:10 PM
RE: Run time Character Clothing - by VrTech - 02-03-2019, 12:41 AM
RE: Run time Character Clothing - by josemendez - 02-03-2019, 08:48 AM
RE: Run time Character Clothing - by VrTech - 02-03-2019, 10:43 PM
RE: Run time Character Clothing - by josemendez - 04-03-2019, 08:15 AM
RE: Run time Character Clothing - by VrTech - 10-04-2019, 12:34 AM