20-09-2018, 08:20 PM
(20-09-2018, 09:21 AM)josemendez Wrote: Changing the moment at which the command buffer is added to the pipeline will have no effect if the shader is using the depth buffer to perform ztesting. You should modify SimpleFluid.shader to disable depth testing and/or change its render queue. See:
https://docs.unity3d.com/560/Documentati...Depth.html
https://docs.unity3d.com/Manual/SL-SubShaderTags.html
Thank you! I added
Code:
ZWrite Off
and it works now.