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Render ObiSimpleFluidRenderer before everything - Printable Version +- Obi Official Forum (https://obi.virtualmethodstudio.com/forum) +-- Forum: Obi Users Category (https://obi.virtualmethodstudio.com/forum/forum-1.html) +--- Forum: Obi Fluid (https://obi.virtualmethodstudio.com/forum/forum-3.html) +--- Thread: Render ObiSimpleFluidRenderer before everything (/thread-692.html) |
Render ObiSimpleFluidRenderer before everything - rosedev - 19-09-2018 Hello, I'm working on a 2D game and using ObiSimpleFluidRenderer to render the fluid. By default the fluid is rendered after all renderers in the scene. Is it possible to make it render BEFORE all renderers? I tried to change this line in the OnPreRender() method: Code: currentCam.AddCommandBuffer (CameraEvent.BeforeImageEffectsOpaque, renderFluid); to Code: currentCam.AddCommandBuffer (CameraEvent.BeforeForwardOpaque, renderFluid); Thanks for your answer. RE: Render ObiSimpleFluidRenderer before everything - josemendez - 20-09-2018 (19-09-2018, 10:04 PM)rosedev Wrote: Hello, Changing the moment at which the command buffer is added to the pipeline will have no effect if the shader is using the depth buffer to perform ztesting. You should modify SimpleFluid.shader to disable depth testing and/or change its render queue. See: https://docs.unity3d.com/560/Documentation/Manual/SL-CullAndDepth.html https://docs.unity3d.com/Manual/SL-SubShaderTags.html RE: Render ObiSimpleFluidRenderer before everything - rosedev - 20-09-2018 (20-09-2018, 09:21 AM)josemendez Wrote: Changing the moment at which the command buffer is added to the pipeline will have no effect if the shader is using the depth buffer to perform ztesting. You should modify SimpleFluid.shader to disable depth testing and/or change its render queue. See: Thank you! I added Code: ZWrite Off and it works now. |