06-04-2018, 01:36 PM
(06-04-2018, 10:52 AM)josemendez Wrote: Hi,
Nope, Obi is not guaranteed to be deterministic. While it behaves pretty consistently between runs, it is not guaranteed to behave *exactly* the same every time. Since Unity's physics engine (PhysX) is also non-deterministic, it's also impossible for us to guarantee determinism when ropes interact with regular rigidbodies.
I see! Thanks for the quick reply!