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Determinism in the physics engine - Printable Version +- Obi Official Forum (https://obi.virtualmethodstudio.com/forum) +-- Forum: Obi Users Category (https://obi.virtualmethodstudio.com/forum/forum-1.html) +--- Forum: General (https://obi.virtualmethodstudio.com/forum/forum-5.html) +--- Thread: Determinism in the physics engine (/thread-519.html) |
Determinism in the physics engine - berend - 06-04-2018 Hi, I'm looking into using Obi Rope and maybe some of the other solutions for a game that has a rather complex setup. We're using three machines on which the game runs simultanously, and one projection is created from the renders of those machines. Therefore I was wondering whether the Obi physics engine is determenistic. Thanks! RE: Determinism in the physics engine - josemendez - 06-04-2018 (06-04-2018, 09:46 AM)berend Wrote: Hi, Hi, Nope, Obi is not guaranteed to be deterministic. While it behaves pretty consistently between runs, it is not guaranteed to behave *exactly* the same every time. Since Unity's physics engine (PhysX) is also non-deterministic, it's also impossible for us to guarantee determinism when ropes interact with regular rigidbodies. RE: Determinism in the physics engine - berend - 06-04-2018 (06-04-2018, 10:52 AM)josemendez Wrote: Hi, I see! Thanks for the quick reply! |