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Set Up HTC VIVE for Obi Liquid
#2
I am guessing it is the same as with the Rift, I have used both the SteamVR SDK and Oculus SDK anyway.

So you need to have the Fluid Renderer on your VR Cameras, you need to have set the Unity VR project to multi-pass instead of single pass in the project settings and you need to ensure that you setup both a right and a left eye with the fluid renderer. Then also make sure that each fluid renderer has the relevant fluid emitters added to them so that they know to render them.
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Messages In This Thread
Set Up HTC VIVE for Obi Liquid - by corbinyo`` - 09-03-2018, 05:00 PM
RE: Set Up HTC VIVE for Obi Liquid - by Caldor - 24-03-2018, 07:54 AM
RE: Set Up HTC VIVE for Obi Liquid - by Caldor - 24-03-2018, 11:21 AM