Set Up HTC VIVE for Obi Liquid - Printable Version +- Obi Official Forum (https://obi.virtualmethodstudio.com/forum) +-- Forum: Obi Users Category (https://obi.virtualmethodstudio.com/forum/forum-1.html) +--- Forum: General (https://obi.virtualmethodstudio.com/forum/forum-5.html) +--- Thread: Set Up HTC VIVE for Obi Liquid (/thread-474.html) |
Set Up HTC VIVE for Obi Liquid - corbinyo`` - 09-03-2018 if anyone has done this I would love to know how to achieve this. RE: Set Up HTC VIVE for Obi Liquid - Caldor - 24-03-2018 I am guessing it is the same as with the Rift, I have used both the SteamVR SDK and Oculus SDK anyway. So you need to have the Fluid Renderer on your VR Cameras, you need to have set the Unity VR project to multi-pass instead of single pass in the project settings and you need to ensure that you setup both a right and a left eye with the fluid renderer. Then also make sure that each fluid renderer has the relevant fluid emitters added to them so that they know to render them. RE: Set Up HTC VIVE for Obi Liquid - Caldor - 24-03-2018 Hmmm, I have not found a way yet to give the SteamVR SDK two eyes... seems it might be easier to use the OculusSDK for now, so that is what I am doing. But I have not yet tried to google for how to give the SteamSDK two eyes. |