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Help  particle properties at Runtime
#1
Hi!

I have a script that generates an ObiSkinnedClothBlueprint at runtime.

How could I set the particle properties(Skin backdrop, Skin radius) of the generated blueprint at runtime?

   
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Messages In This Thread
particle properties at Runtime - by Nightfall - 26-03-2024, 08:12 AM
RE: particle properties at Runtime - by Nightfall - 28-03-2024, 04:42 AM