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Help particle properties at Runtime - Printable Version +- Obi Official Forum (https://obi.virtualmethodstudio.com/forum) +-- Forum: Obi Users Category (https://obi.virtualmethodstudio.com/forum/forum-1.html) +--- Forum: Obi Cloth (https://obi.virtualmethodstudio.com/forum/forum-2.html) +--- Thread: Help particle properties at Runtime (/thread-4140.html) |
particle properties at Runtime - Nightfall - 26-03-2024 Hi! I have a script that generates an ObiSkinnedClothBlueprint at runtime. How could I set the particle properties(Skin backdrop, Skin radius) of the generated blueprint at runtime? [attachment=2013] RE: particle properties at Runtime - josemendez - 26-03-2024 (26-03-2024, 08:12 AM)Nightfall Wrote: Hi! Hi! See: http://obi.virtualmethodstudio.com/manual/6.3/scriptingconstraints.html RE: particle properties at Runtime - Nightfall - 28-03-2024 (26-03-2024, 08:34 AM)josemendez Wrote: Hi! I was writing code based on a link like below Code: var obiSkinnedCloth = assetObject.AddComponent<ObiSkinnedCloth>(); but I encountered a NullReferenceException on the line How can I fix it? Code: var actorSkinBatch = actorConstraints.batches[0]; RE: particle properties at Runtime - josemendez - 28-03-2024 Hi! You're not assigning the blueprint to the obiSkinnedCloth, so there's no blueprint in use and hence, no constraints. |