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How to build a deformable rigid?
#8
(01-11-2023, 01:54 PM)feitang Wrote: Very useful information! It does work! 

I encountered a new problem. I built a VR hand in the scene, which is a rigidbody, but how to make a collision with the softbody?
I put the rigid hand under the obi solver, and also added the obi collision to the VR hand, but it didn't work. 

look forward to your reply!

Hi,

Make sure that:
- Collision constraints are globally enabled in your solver.
- Collision filters are properly set up. See: http://obi.virtualmethodstudio.com/manua...sions.html

Note that Obi is a particle-based engine, which means that regular Unity collision callbacks (OnCollisionEnter/Exit, etc) and collider-based functionality (contact callbacks, raycasts, etc) don't work. Obi has its own collision detection pipeline, and its own collision callbacks / queries. See: http://obi.virtualmethodstudio.com/manua...sions.html
http://obi.virtualmethodstudio.com/manua...eries.html

kind regards,
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Messages In This Thread
How to build a deformable rigid? - by feitang - 01-11-2023, 06:40 AM
RE: How to build a deformable rigid? - by feitang - 01-11-2023, 10:49 AM
RE: How to build a deformable rigid? - by feitang - 01-11-2023, 11:56 AM
RE: How to build a deformable rigid? - by feitang - 01-11-2023, 01:54 PM
RE: How to build a deformable rigid? - by josemendez - 01-11-2023, 02:02 PM
RE: How to build a deformable rigid? - by feitang - 01-11-2023, 02:51 PM